Narrative Design




Since childhood, storytelling has been my passion, a way to connect people through imagination. Over time, I’ve refined it into a powerful tool to forge connections, evoke emotions, and inspire change in individuals and communities.





Collaborative Project




World Building







Being developed by Wolfpack Studios, an immersive open-world RPG  which features rich lore, dynamic faction conflicts, and deep player choice.

This project showcases my contributions to narrative design, worldbuilding, and interactive storytelling.



A dynamic sci-fi universe that blends genres, featuring a detailed map, diverse professions and a deep worldbuilding where technology and culture collide.






Cutscenes — Dialogue




Two cutscenes introduce Malin, a fugitive rogue pursued relentlessly by the unkillable Hound, a soldier tasked to hunt outlanders.





A tense cutscene set aboard the arc-ship Joanne-12, where Drake faces the haunting effects of a mysterious relic, testing his morality and survival instincts.


World Building


RPG - Quest Design


 






Omar’en is a grim medieval world infused with modern elements, such as corporations, seamlessly blending contrasting aspects to create truly unique experiences.




Saving the Wicked is an early quest for a gothic horror Dungeons & Dragons campaign set in a bleak and oppressive world teetering on the edge of despair.