Narrative Design
Since childhood, storytelling has been my passion, a way to connect people through imagination. Over time, I’ve refined it into a powerful tool to forge connections, evoke emotions, and inspire change in individuals and communities.
Collaborative Project
World Building
Being developed by Wolfpack Studios, an immersive open-world RPG
which features rich lore, dynamic faction conflicts, and deep player choice.
This project showcases my contributions to narrative design, worldbuilding, and interactive storytelling.
A dynamic sci-fi universe that blends genres, featuring a detailed map, diverse professions and a deep worldbuilding where technology and culture collide.
Cutscenes — Dialogue
Two cutscenes introduce Malin, a fugitive rogue pursued relentlessly by the unkillable Hound, a soldier tasked to hunt outlanders.
A tense cutscene set aboard the arc-ship Joanne-12, where Drake faces the haunting effects of a mysterious relic, testing his morality and survival instincts.
World Building
RPG - Quest Design
Omar’en is a grim medieval world infused with modern elements, such as corporations, seamlessly blending contrasting aspects to create truly unique experiences.
Saving the Wicked is an early quest for a gothic horror Dungeons & Dragons campaign set in a bleak and oppressive world teetering on the edge of despair.